![]() The CINEMA 4D plug-in for the Houdini Engine is slated for release before the end of the year. ![]() Throughout FMX 2014, the leading European conference on animation, effects, games and transmedia taking place in Stuttgart, April 22 – 25, Oliver Meiseberg, product manager at MAXON Computer, will be available to meet with members of the press to provide additional details on the planned integration between MAXON and Side Effects. Installing the Houdini Engine Each version of the Houdini Engine Plugin for Cinema 4D is linked to a specific build of the Houdini Engine. “These artists can now use Houdini Digital Assets inside CINEMA 4D making it easier to add the flexibility and power of Houdini’s procedural tools to their existing creative process.” The C4D Houdini Engine integration allows artists to leverage the capabilities of Houdini Digital Assets using the stan- dard Cinema 4D workflow that makes it so easy and powerful to use. “We are very excited to partner with MAXON to bring the Houdini Engine to CINEMA 4D artists,” said Kim Davidson, co-founder, President and CEO, Side Effects Software. “Integrating Houdini’s procedural workflow and VFX tools inside CINEMA 4D will offer our users a streamlined experience to collaborate with Houdini artists and create inspiring content.” “Creating a bridge to Houdini Digital Assets for CINEMA 4D artists underscores MAXON’s commitment to provide our customers with an efficient pipeline to other digital content creation tools,” said Harald Egel, co-founder and CEO, MAXON Computer GmbH. This bridge between the two applications offers CINEMA 4D artists direct access to Houdini Digital Assets with an integrated procedural workflow that does not require baked-out data. The Houdini Engine was introduced in 2013 on SideFX Labs and is designed to allow Houdini’s procedural technology to work inside other digital content creation applications. If you have a good graphics card this, therefore, makes it very responsive when running simulations.Friedrichsdorf, Germany - 3D technology developer MAXON announced its intention to partner with Side Effects Software, a leader in 3D animation and visual effects software, to develop a plug-in which gives CINEMA 4D users access to the Houdini Engine. The great thing about Axiom is it can work with all the major operating systems and takes advantage of GPU to process the calculations. If you really want to push the boundaries of what’s possible and if you create these types of effects on most projects. Houdini has built-in Pyro tools that enable you to simulate these types of effects, but Axiom is better. With Axiom, you can customize your piece and everything for your needs. AxiomĪxiom is a sparse GPU accelerated volumetric fluid solver for computer graphics and visual effects, it makes your work so much easier and fun to set up some smoke, fire, explosions, and pyrotechnics. You can seamless integration between Houdini and engines with this plugin. In this way, Houdini ensures that there is a live link between these assets and Houdini to ensure that any amends made to the assets are for all software. The means by which the link is made possible is through ‘Houdini Digital Assets’, created directly from Houdini and then imported into Unreal and Unity. Mar 5, 2020, 8:02 AM 2 rgigante Hi jcooper, thanks for reaching out us. You can direct links between these two engines and Houdini itself. Unreal and Unity work in very much the same way as they do for 3Ds Max and Maya.
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